This issue will consider the contribution of new interactive media forms such as computer games and next-generation gaming consoles, it will consider gender positions and forms of sexuality absent from earlier adventure narrative, and it will explore the racial and ethnic dynamics specific to the contemporary global context. Masculinity has always been a key feature of the adventure narrative, and we would like to examine the way the form has reacted to changes in gender politics since feminism (and its backlash and postfeminist variations) reconfigured the cultural landscape. Adventure has also been closely tied to the British cultural and imperial project. We would examine how the form operates in a contemporary global context, with texts produced in the . and exported abroad as well as transnational forms of adventure that adapt its themes and key features to specific cultural contexts.